
Halo 3 felt like the series was righting itself after the hugely dissatisfying Halo 2. Halo Reach looked like the game that would finally fix all the broken pieces and be the perfect game before Bungie gave up the Halo name to Microsoft Studios. It was not that at all. Reach feels like a lazy cop out.
About a month after playing the game I was voice banned. The ban lasted what seemed to be just over month. There is no definite criteria released on how you get a voice ban, on how long it lasts, and how to avoid getting banned again. I'm in my third voice ban since late last year and it has been almost two months of not being able to communicate with teammates. I'm aware I talk trash and even berate my own team when they play horribly. It's a game with a mature rating, people over 18 years old can handle the 'f' word. If they can't, then they can mute me. But alas, I'm just banned from voice for everyone.
The load out options made the game very frustrating. Armor lock ruins the game experience, you think your in an old school run and gun battle and as you think you're taking your last head shot to win the battle and they bust out an armor lock. The only defense mechanism against armor lock is to throw your controller at the middle of your TV so you can't play anymore. The load out options work much better as in game 'pick-ups.' That way everyone isn't running around with special items.

Don't want to play with bad players? Jump to MLG favored playlists, here if you don't have 12 a hours a day to dedicate to honing your skills you will be that guy with two kills a game. Not very fun.
I used to throw away hours a day to Halo 3, it would take a lot to get boring. Halo Reach just isn't fun though. I'm just about done with the game. It's good news that Microsoft is taking over the series. Even better news is that Halo CE is being re-released on the Reach engine. I'll write more on the Halo CE release as information comes in. Bye-bye Bungie, you once were great but have overstayed your welcome.
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